Monday, June 25, 2007
Devastro

Devastro has just been added to Retro 247 Games.
It's alien invasion time again but this time you're going to teach them a lesson they'll never forget. Use your small squad of troops to blast them with grenades, machine guns or mow them down in cars and tanks.
Great fun!
Labels: action, aliens, devastro, invasion, shooter
Sunday, June 17, 2007
Donuts in Danger Released

Addictive 247 have just released their latest game Donuts in Danger.
It's a frantic action shooter with cool upgradeable weapons, tons of enemies and 45 manic levels.
More information about the game can be found at http://www.addictive247.co.uk/donuts.htm
Demo download at http://www.addictive247.co.uk/downloaddonuts.htm
The full version can be purchased at the low price of only $12.95 at http://www.addictive247.co.uk/purchasedonuts.htm
Labels: addictive 247 games, donuts, shooter
Friday, June 08, 2007
Retro 247 Competition - Ending Soon!
A full list of the prizes and rules, plus the all important entry form can be found at http://www.retro247.co.uk/competitionmay2007.htm
Good Luck!
Labels: competition, retro, retro 247 games
Wednesday, June 06, 2007
Donuts in Danger
It's a retro style shooter with tons of enemies, big explosions and a shop to upgrade your gun after each level.
Here's a few screenies from the game . . .



Labels: addictive 247 games, donuts, shoot em up, shooter
Wednesday, May 30, 2007
Back in Business!
Don't forget that you've still got time to enter the Retro 247 Competition and win some fantastic prizes. Go HERE for the details.
Tuesday, May 22, 2007
Echoes

It's fast as hell, looks gorgeous and is called Echoes. The latest game from BinaryZoo has their trademark neon graphics and amazingly addictive game play.

It's a bit like Geometry Wars and a lot more like Asteroids. Personally, I'm sick to the back teeth of Asteroid style games but Echoes somehow feels different. It's a well put together game and best of all it's free! Enjoy :)
Labels: asteroids, binary zoo, echoes, geometry wars, shooter
Friday, May 18, 2007
I am Jesus

I am Jesus is a new game released by suicidal-entertainment.com
From the developers website it says
"I am Jesus is a free socialcritic action game about jesus and the 12 disciples.I am Jesus is also the first game which will wash away your real life sins."
The game never washed away my sins but it was bloody good fun! Throw spears at your disciples who are on the other side of a rock called "God's Cock"! Yep, you heard me right and here's a picture of God's cock, incase you were wondering.

We definately need more games like this!
Also, check out the Trailer and the How to Play Video
Labels: action, games, gods cock, i am jesus, jesus
Tuesday, May 15, 2007
Retro 247 Games Competition - fantastic prizes!
All you have to do is to correctly identify the 25 different games that appear in the screenshot. Out of the correct entries one winner will be drawn at random along with two runners up.
The prizes up for grabs include:
1. A full version of MMF 2 Developer from ClickTeam (www.clickteam.com)
2. Signed CD version of Mr. Robot from Moonpod (www.moonpod.com)
3. A Mr. Robot mouse pad
4. Signed CD version of Repton 3 by Superior Interactive (www.superiorinteractive.com)
5. Full download version of Gibbage by gibbage.co.uk (www.gibbage.co.uk)
6. Full download version of Scavenger by pieyegames.com (www.pieyegames.com)
7. Full download version of Addictive Football by Addictive 247 Games (www.addictive247.co.uk)
More details about the competition and the entry form can be found at http://www.retro247.co.uk/competitionmay2007.htm
Closing date is Wednesday 13th June 2007.
Good Luck!
Labels: addictive 247 games, clickteam, competition, gibbage, moonpod, pieye games, retro 247 games, Superior interactive
Monday, May 14, 2007
Arsecast 008
Unfortunately, this will be the last Arsecast in its current form, so we'll have to wait and see what happens to the show in the future.
Give your ears a treat and listen now
Labels: arsecast, games, indie games, podcast, retro games, retro gaming
Sunday, May 13, 2007
Game Review of Schlongg

This is an imaginative reworking of the tried and tested Breakout formula, with added bells, whistles and well…Schlongg, I guess.
As is probably well familiar to anybody aged over 20 or so, the idea of play is to use a “bat” (positioned at the bottom of the screen and moveable only left and right) in order to strike a flying “ball” at a number of targets positioned at and around the very top of the screen.
Though attempts are made to account for these classic gameplay features behind an “aliens invading Earth” storyline (which may or not be entirely tongue-in-cheek when taking into consideration the titular name of these invading “Schlonggs”) the underlying concept is really no different to Breakout whatsoever.
However, never has a bat and ball game been so technically advanced as Notsoft’s effort (Notsoft. Schlongg. Veeery funny). The 3D graphics - complete with alterable “pilot’s view” camera - are of respectable quality and very colourful, and not since the equally inappropriately named Game Gear title Woody Pop (what is it with these people?) have powerups been so varied and genuinely effective upon the play environment; your bat, or spaceship, or whatever on earth it actually is, will be shrunk, grown, stretched, sped up and slowed, as will the ball. There’s a multi ball powerup which can cause up to five balls to be caroming around the screen at one time, and you can even be supplied temporarily with guns, blasting the target bricks rather than relying on the ball to do it.
With a choice of control methods including the mouse, the ship will begin, with minimal practice, to respond fairly well to all these changes, with most deaths being almost entirely due to player error.

So far so good, but with over 160 levels, doesn’t this concept become a bit tired quite fast? Sort of. Help is, however, at hand with between level bonus stage-type levels, when the camera switches to chase mode and your ship/bat begins to accelerate frightfully fast along a twisting, turning tubular passageway. These sections play in an extremely similar fashion to a cross between Sonic 2 bonus stages and Wipeout, necessitating a dizzying journey through and around the sides of the tunnel collecting as many powerups as possible before the next stage. The only problem here is the myriad differently styled objects to collect at high speeds, which being so varied in their design, and generally unrecognisable, seem far more sensible to avoid than to collect, as half the time you’ll find yourself collecting the wrong green spikey thing and being stripped of all the powers you’ve gained. Still, the speed tube is a welcome diversion from the often stayed procedure in the main game, and looks pretty darn cool to boot.
So in conclusion, what exactly do we have here? If you’re a fan of Breakout, you’ll honestly be in hog’s heaven with this game. Masses of levels, some challenging boss encounters, inventive and graphically pleasing presentation and there’s even a level editor (which, if it catches on, could spawn a potentially unlimited amount of fan-made “episodes”) – this should satisfy any and all bat and ball desires for some time to come. However, if you’re not particularly into this type of game, there’s really not an awful lot to keep you coming back. While fun for a bit, tackling so many samey levels with a largely unbroken concept won’t be everybody’s cup of tea. Try the demo before you buy.
Finally, not wishing to be a killjoy but, at the end of the day how many people may be put off purchase by the prospect of a shortcut named Schlongg on their desktop for all to see? I’ve had some funny looks already…
Score - 5/10
More info, screenshots and the demo at http://www.shlongg.com/info/index.htm
Copyright © 2006 Peter Michael Gothard
Labels: arcade game, bat and ball, breakout, notsoft, schlongg
